Confuto Ordinatio Newsletter issue 10,004
Feb. 22nd, 2010 01:08 am![[identity profile]](https://www.dreamwidth.org/img/silk/identity/openid.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Due to voting, the following changes have been enacted:
Agents and Enforcers can now propose bills! There must be at least 6 Agents supporting a bill, and each Enforcer supporting the bill counts as two agents. The individuals must have a pre-set bribe ready and be able to meet the bribe cost between them in order to pass the bill.
The Mecha Hangar has opened in Confuto Ordinatio! Your mecha will be brought here for maintenance and upgrading during your stay at Confuto Ordinatio.
With the successful completion of many of the available jobs, further new jobs have been added for your perusal! In addition, greater information has been made available regarding the compound and its services. We hope this will help make your work with Confuto Ordinatio quicker and more efficient!
Gate Key Revocations:
The following Agents have had their Gatekeys revoked under article BCBCWMY-56146166416-I
Gemini Man
narcissist_019
Yamamoto Takeshi
mybatisasword
Announcements (OOC)
All bill votes will now be processed Every Saturday at Midnight (Sunday morning). Bills with at least one vote will be processed, those tied will remain in the queue. Since this wasn't determined, all bills that haven't had an obvious amount of voting will be retained. In addition, bills now have discussion sections, all councilors are able to talk before voting. Finally, bill success/failure is determined solely by PC councilor votes as we have enough councilors for the system to work. As such, proposing a bill now requires a stated bribe you are offering, and players decide ICly if it's enough. Proposing bills without enough money to follow through on all bribes may have... consequences.
We are now limiting the character roles. You may only play one Councilor and two Enforcers, but may play as many Agents as you wish. Those who have exceeded the limits before this rule was made are free to keep all their characters as usual, this only applies from this point on. If you have more than two Councilors, you may only vote on a bill with one councilor you play (though the others may discuss).
Agents and Enforcers can now propose bills! There must be at least 6 Agents supporting a bill, and each Enforcer supporting the bill counts as two agents. The individuals must have a pre-set bribe ready and be able to meet the bribe cost between them in order to pass the bill.
The Mecha Hangar has opened in Confuto Ordinatio! Your mecha will be brought here for maintenance and upgrading during your stay at Confuto Ordinatio.
With the successful completion of many of the available jobs, further new jobs have been added for your perusal! In addition, greater information has been made available regarding the compound and its services. We hope this will help make your work with Confuto Ordinatio quicker and more efficient!
Gate Key Revocations:
The following Agents have had their Gatekeys revoked under article BCBCWMY-56146166416-I
Gemini Man
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Yamamoto Takeshi
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Announcements (OOC)
All bill votes will now be processed Every Saturday at Midnight (Sunday morning). Bills with at least one vote will be processed, those tied will remain in the queue. Since this wasn't determined, all bills that haven't had an obvious amount of voting will be retained. In addition, bills now have discussion sections, all councilors are able to talk before voting. Finally, bill success/failure is determined solely by PC councilor votes as we have enough councilors for the system to work. As such, proposing a bill now requires a stated bribe you are offering, and players decide ICly if it's enough. Proposing bills without enough money to follow through on all bribes may have... consequences.
We are now limiting the character roles. You may only play one Councilor and two Enforcers, but may play as many Agents as you wish. Those who have exceeded the limits before this rule was made are free to keep all their characters as usual, this only applies from this point on. If you have more than two Councilors, you may only vote on a bill with one councilor you play (though the others may discuss).