[identity profile] the-overseers.livejournal.com posting in [community profile] planeocracy
All right gang, in the course of running this game we mods have been realizing a few things, and some major changes are going to need to happen.

1) Jobs. While we like jobs, it's fast reaching a point where it's not particularly feasible. The initial idea behind jobs was to give players a fun thing to do, as well as RP prompts and ways to encourage them to visit other worlds. While this has been somewhat successful, thinking of ten new jobs every week is hard, and if the community grows much more, we'd need more jobs. On a weekly basis, this is exhausting. As mods, we've noticed some lack of desire to actually just PLAY our characters due to the requisite modwork with jobs, which is bad.

2) Money. Initially this program was created to compliment the job system and give the characters fun, random crap to buy. However, things characters want to buy aren't really keeping pace with the random crap we can think up with to populate the market, and accounts are becoming oversaturated.

3) Bills. This ties in with the money system and while bills are working out fairly well, it's still hard to think up random things to add, and having the deliberation cycle on a weekly basis lowers deliberation time. Also, as councilors are (rightly) becoming suspicious of the system, simply having vague bills isn't going to cut it.

So, this is our general idea.

1. Jobs will be much sparser and moved to a one-month cycle, with a number of more plot-oriented jobs each month. They will consist entirely of logs, which generally take several weeks to complete anyway, but you can still assume your characters are doing random jobs on the side and are encouraged to make up random jobs as RP prompts.

2. Money will be abstracted, the market will remain and characters can generally just buy whatever random crap they want, within reason. Carry-over licenses and other abilities will be handed out based on other factors.

3. Bills will be generally more involved with NPCs interaction, and also moved to a monthly cycle.

Additional Stuff: We'll also try to have events with reasonable frequency.

So, that's what we're thinking. We are, of course, welcoming community input since we want to make a solution that works for everyone, so tell us what you think! Whatever we decide, we'll probably implement the changes next week.

Date: 2010-03-30 12:10 am (UTC)
From: [identity profile] grandtheftmecha.livejournal.com
Oh hey, the same thing that happens to money systems in every RP ever.

Pretty cool with all of this though.

Date: 2010-03-30 12:36 am (UTC)
From: [identity profile] anemos-enigma.livejournal.com
Eheh, I kinda expected most of this to happen. It would've worked if the RP had stayed really small, but so much work every week isn't really feasible.

Completely understand why you guys would make these changes.

Scrambles to buy a carry-over card before they are abolished from the marketplace.

Date: 2010-03-30 02:43 am (UTC)
From: [identity profile] becomethesniper.livejournal.com
I'm not averse to any of this. I think you're well within reason to make these alterations.

Date: 2010-03-30 02:45 am (UTC)
From: [identity profile] has-a-cult.livejournal.com
Not to the mods but to the RP in general: I suggest occasionally having players just posting random missions they're planning on having their characters doing so that if, for example, Solid Snake wants to do a mission about stealing a secret ice cream flavor, Katina can go "Oooh, I want in on that mission" (OOCly). Then later when Snake posts about it, Katina can celebrate with him on how well the mission went or they can get over how awfully it went by getting drinks.

TL;DR It lets us get more CR!

Date: 2010-03-30 02:51 am (UTC)
From: [identity profile] grandtheftmecha.livejournal.com
Hear, hear! To secret ice cream.

Date: 2010-03-30 06:47 am (UTC)
From: [identity profile] gimmegamedammit.livejournal.com
Asagi Approves of this as well!

Date: 2010-03-30 09:27 am (UTC)
From: [identity profile] russian-toad.livejournal.com
This is an excellent idea!

Date: 2010-03-30 08:47 pm (UTC)
From: [identity profile] meh-feet.livejournal.com
This is made of win, so have Rin in a bin.

Date: 2010-03-30 09:42 pm (UTC)
From: [identity profile] onlyatrainkillr.livejournal.com
Jeezus, now I'm going to have to trick him into hunting for ice cream at rate :|

Date: 2010-03-30 10:12 pm (UTC)
From: [identity profile] has-a-cult.livejournal.com
What an overwhelmingly positive reaction. I was expecting to be quietly ignored.

Date: 2010-03-30 04:34 am (UTC)
From: [identity profile] hot-engineer.livejournal.com
((A monthly turnover cycle and more intuitive bookeeping sounds a lot easier to handle for everyone, plus the "anything within reason" thing provides a better degree of freedom for roleplaying. I like it!))

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